, including all inherited members.
| Avoid(float magnitude, const float epsilon, const float look_ahead, const pDomain &dom) | PContextActions_t | |
| Bounce(float friction, const float resilience, const float cutoff, const pDomain &dom) | PContextActions_t | |
| Callback(P_PARTICLE_CALLBACK callback, puint64 call_data=0) | PContextActions_t | |
| CopyVertexB(const bool copy_pos=true, const bool copy_vel=false) | PContextActions_t | |
| Damping(const pVec &damping, const float vlow=0.0f, const float vhigh=P_MAXFLOAT) | PContextActions_t | |
| Explosion(const pVec ¢er, const float radius, const float magnitude, const float sigma, const float epsilon=P_EPS) | PContextActions_t | |
| Follow(float magnitude=1.0f, const float epsilon=P_EPS, const float max_radius=P_MAXFLOAT) | PContextActions_t | |
| Gravitate(const float magnitude=1.0f, const float epsilon=P_EPS, const float max_radius=P_MAXFLOAT) | PContextActions_t | |
| Gravity(const pVec &dir) | PContextActions_t | |
| InternalSetup(PInternalState_t *Sr) (defined in PContextActions_t) | PContextActions_t | [protected] |
| Jet(const pDomain &dom, const pDomain &acc) | PContextActions_t | |
| KillOld(const float age_limit, const bool kill_less_than=false) | PContextActions_t | |
| MatchRotVelocity(const float magnitude=1.0f, const float epsilon=P_EPS, const float max_radius=P_MAXFLOAT) | PContextActions_t | |
| MatchVelocity(const float magnitude=1.0f, const float epsilon=P_EPS, const float max_radius=P_MAXFLOAT) | PContextActions_t | |
| Move(const bool move_velocity=true, const bool move_rotational_velocity=true) | PContextActions_t | |
| OrbitLine(const pVec &p, const pVec &axis, const float magnitude=1.0f, const float epsilon=P_EPS, const float max_radius=P_MAXFLOAT) | PContextActions_t | |
| OrbitPoint(const pVec ¢er, const float magnitude=1.0f, const float epsilon=P_EPS, const float max_radius=P_MAXFLOAT) | PContextActions_t | |
| PS (defined in PContextActions_t) | PContextActions_t | [protected] |
| RandomAccel(const pDomain &dom) | PContextActions_t | |
| RandomDisplace(const pDomain &dom) | PContextActions_t | |
| RandomRotVelocity(const pDomain &dom) | PContextActions_t | |
| RandomVelocity(const pDomain &dom) | PContextActions_t | |
| Restore(const float time, const bool vel=true, const bool rvel=true) | PContextActions_t | |
| RotDamping(const pVec &damping, const float vlow=0.0f, const float vhigh=P_MAXFLOAT) | PContextActions_t | |
| Sink(const bool kill_inside, const pDomain &dom) | PContextActions_t | |
| SinkVelocity(const bool kill_inside, const pDomain &dom) | PContextActions_t | |
| Sort(const pVec &eye, const pVec &look, const bool front_to_back=false, const bool clamp_negative=false) | PContextActions_t | |
| Source(const float particle_rate, const pDomain &dom) | PContextActions_t | |
| SpeedLimit(const float min_speed, const float max_speed=P_MAXFLOAT) | PContextActions_t | |
| TargetColor(const pVec &color, const float alpha, const float scale) | PContextActions_t | |
| TargetRotVelocity(const pVec &rvel, const float scale) | PContextActions_t | |
| TargetSize(const pVec &size, const pVec &scale) | PContextActions_t | |
| TargetVelocity(const pVec &vel, const float scale) | PContextActions_t | |
| Vertex(const pVec &v, puint64 data=0) | PContextActions_t | |
| Vortex(const pVec ¢er, const pVec &axis, const float tightnessExponent, const float max_radius, const float inSpeed, const float upSpeed, const float aroundSpeed) | PContextActions_t | |